[b][u][i][color=#c0392b][size=300]Rules change time to time. It's your job to stay updated with them! [/size][/color][/i][/u]
[u][size=200][color=#e74c3c][Server Rules][/color][/size][/u][/b]
[list]
[*][size=120][b]Server is Semi-Serious Roleplay, so treat it as such.[/b][/size]
[*][size=120][b]Do not break Roleplay at any time unless you are secluded from others.[/b][/size]
[*][size=120][b]Use Common sense.[/b][b]No bigotry of any form.[/b][/size]
[*][size=120][b]Do not spam chat.[/b][/size]
[*][size=120][b]Don't be disrespectful.[/b][/size]
[*][size=120][b]No Prop surfing. (This includes flying ships / props)[/b][/size]
[*][size=120][b]No Prop Blocking.[/b][/size]
[*][size=120][b]Do not micspam.[/b][/size]
[*][size=120][b]No Personal/Server Threats.[/b][/size]
[*][size=120][b]No client side scripts.[/b][/size]
[*][size=120][b]No Exploiting.[/b][/size]
[*][size=120][b]Do not advertise other servers.[/b][/size]
[*][size=120][b]No inappropriate name/job titles. [/b][/size]
[*][size=120][b]Do not impersonate staff members.[/b][/size]
[*][size=120][b]Do not harass or disrespect others.[/b][/size]
[*][size=120][b]Power gaming is prohibited.[/b][/size]
[*][size=120][b]This is medieval rp, not god rp.[/b][/size]
[*][size=120][b]Stay in character when others around you are trying to roleplay.[/b][/size]
[*][size=120][b]No discrimination based on race, gender, sexuality, politics, or religion.[/b][/size]
[*][size=120][b]Do not ARDM / RDM. (Have a RP reason for killing / attacking someone).[/b][/size]
[*][size=120][b]You can not roleplay as a psychopath, any lore that would make you just kill everyone... This is still RDM.[/b][/size]
[*][size=120][b]Do not complain about decisions made by staff anywhere. This also means that you cannot harass or disrespect staff members. If you believe the decision that a staff member made was wrong, make a report/appeal on the forums. (Report them with video(s) / image(s) so we can take proper action).[/b][/size]
[*][size=120][b]If someone complies during a mugging. You can not kill them.[/b][/size]
[*][size=120][b]Do not speak out of character over your microphone, use local chat and simply put “OOC:” in front of your message.[/b][/size]
[*][size=120][b]Faction characters should show favoritism to loyalists of the faction, Treat them with respect and look the other way if they break certain laws depending on how high they are within the Faction.[/b][/size]
[*][size=120][b]No roleplay characters below the age of 15.[/b][/size]
[*][size=120][b]Bandits can freely kidnap anyone beyond the river.[/b][/size]
[*][size=120][b]Follow FearRP, Fear your life as if it was your own. [/b][/size]
[*][size=120][b]If your character is already prepared to engage in combat (wielding a weapon) and the confrontation begins, you may ignore the ratio. FRP Ratio = 3:1[/b][/size]
[*][size=120][b]Do not break NLR, You forget the scenario in which you were killed in. NLR timer = 3 minutes[/b][/size]
[*][size=120][b]/roll in competition roleplay scenarios. Whoever wins the roll the first time will benefit in the scenario. (No rerolls or redoes.)[/b][/size]
[*][size=120][b]You may only mug what is on the person and a max of 250 Gold (Mugging in a populated area is not allowed, only in alleyways or completely empty streets.)[/b][/size]
[*][size=120][b]Erotic roleplay is allowed, However... It must be done in private. Both parties must consent. [/b][b]You may not /advert explicit content or overtly sexual content. If a player finds your RP inappropriate staff is allowed to intervene.[/b][/size]
[*][size=120][b]Kingdom of Midland troops may set up roadblock in their lands.[/b][/size]
[*][size=120][b]Afk Timer = 15 minutes. (Active only when the server is full or the job has a low slot amount{40+ players})[/b][/size]
[*][size=120][b]No Loopholing the rules to your advantage![/b][/size]
[*][size=120][b]"In Combat" is defined as the moment you take or deliver damage and remains until you or the other combatant(s) is dead or one full minute has passed without any damage given/received AND losing sight of one another.[/b][/size]
[*][size=120][b]If a wizard uses a spell on you that you do not consent to, you may engage in combat with them.[/b][/size]
[*][size=120][b]If a player is aggressive in RP you may both consent to a duel. You must both /advert duel/fight. Otherwise default to the standard /advert warn system.[/b] [/size]
[/list]
[u][b][color=#2980b9][size=200][Building Rules:][/size][/color][/b][/u]
[list]
[*][size=120][b]No kill boxes.[/b][/size]
[*][size=120][b]Bases must be enterable without requiring anyone to jump or crouch.[/b][/size]
[*][size=120][b]No blocking public pathways (caves, city roads, mountain passes, etc.).[/b][/size]
[*][size=120][b]KOS signs need a valid RP reason.[/b][/size]
[*][size=120][b]No Prop Abusing/Blocking.[/b][/size]
[*][size=120][b]No bottle necks allowed near NPC spawns.[/b][/size]
[*][size=120][b]Must have direct permission by the King/Queen/Lord/Overlord/Consort to build in castles.[/b][/size]
[*][size=120][b]Do not enable collisions on invisible props OR 3D text screens.[/b][/size]
[/list]
[u][color=#8e44ad][size=200][b][Kidnapping:][/b][/size][/color][/u]
[list]
[*][size=120][b]You do /advert Kidnap and your group does /advert Assist Kidnapping.[/b][/size]
[*][size=120][b]You must wait 15 minutes before killing your captive.[/b][/size]
[*][size=120][b]Can only have someone captive for a maximum of 30 minutes.[/b][/size]
[*][size=120][b]Can kidnap every 10 minutes.[/b][/size]
[*][size=120][b]Kidnapped victims may be sold off, but this doesn't reset the 30-minute timer.[/b][/size]
[*][size=120][b]Captives may attempt an escape when the captors are not looking, distracted, or too far away. This includes if you get lodged against an object while the kidnapper runs off without realizing.[/b][/size]
[*][size=120][b]FearRP is in effect during a kidnapping. (Excludes classes that are immune to FearRP.)[/b][/size]
[*][size=120][b]May only kidnap the same person once every hour. (You may not target someone to repeat kidnap them.)[/b][/size]
[/list]
[u][color=#f39c12][size=200][b][Raiding Rules:][/b][/size][/color][/u]
[list]
[*][size=120][b]Properties: You have to do /advert Raid (front door owner) and your group does /advert Assist BEFORE you start lockpicking.[/b][/size]
[*][size=120][b]Cannot raid the same person/group within 1 hour.[/b][/size]
[*][size=120][b]Can raid every 10 minutes.[/b][/size]
[*][size=120][b]Forcefully opening doors with lockpicks or Alohomora without calling for a raid is FailRP.[/b][/size]
[/list]
[size=200][color=#1abc9c][b] [[/b][/color][b][color=#1abc9c]Siege Rules:][/color][/b][/size][i][size=150]A Siege is defined as an organized attack on a conquest point with the intent to capture it.
A Senior Admin+ must be online in order to initiate a siege.[/size][/i]
[list]
[*][size=120][b]Max siege length is 1 hour. Defense wins by default after 1 hour.[/b][/size]
[*][size=120][b]You can only siege every 25 minutes.[/b][/size]
[*][size=120][b]The moment a Siege begins applies all in combat rules.[/b][/size]
[*][size=120][b]Both sides require at least 6 players to be active and engaging in the siege.[/b][/size]
[*][size=120][b]Cannot close a door or re-lock doors once it has been lockpicked/alohomora’d.[/b][/size]
[*][size=120][b]If you die in a siege you must stay in your faction spawn and wait for it to be declared over by staff.[/b][/size]
[*][size=120][b]Players who conduct an active role in siege combat require a valid rp connection to the factions involved. Random people shouldn't just jump into the fight because they’re bored.[/b][/size]
[*][size=120][b]A defending faction leader is considered the highest ranking individual online within a faction.[/b][/size]
[/list]
[size=150][color=#1abc9c][b]When attackers win they may:[/b][/color][/size]
[list]
[*][size=120][b]Stay inside the enemy base for 20 minutes after the siege ends. (MUST leave after 20 minutes.)[/b][/size]
[*][size=120][b]Do nothing and leave[/b][/size]
[*][size=120][b]Steal all funds from the vault[/b][/size]
[*][size=120][b]Kidnap 1 member of the opposing side [/b][/size]
[*][size=120][b]Request 1000 crowns from staff using @.[/b][/size]
[/list]
[size=120][b]Attackers win: [/b][/size]
[list]
[*][size=120][b]Defending faction leader is killed / flees the battle || Defending troops are all killed || Attackers seize control of the Castle.[/b][/size]
[/list]
[size=120][b]Defenders win:[/b]
[b]Attacking faction leader is killed / flees the battle || Attacking troops are all killed [/b][/size]
[u][color=#16a085][size=200][b][How to Siege:][/b][/size][/color][/u]
[list=1]
[*][size=120][b]Step One: @Staff for permission to Siege an enemy faction.[/b][/size]
[*][size=120][b]Step Two: After staff gives permission, advert “Attackers | Defenders | Reason'' Ex."The Scourge Front is sieging the Kingdom of Midland, to take back our homeland!" and set up 100 meters away from the first gate / entrance to the faction castle/settlement. (Defense will advert “Siege Defend”)[/b][/size]
[*][size=120] [b]Step Three: Wait 6 minutes (timer set by staff after the last attacker adverts)[/b][/size]
[*][size=120] [b]Step Four: Timer goes off… staff adverts “Siege Start”. Combat begins.[/b][/size]
[*][size=120][b]Step Five: Siege ends and staff sets a 20 minute timer if the attackers win. [/b][/size]
[/list]
[u][color=#f1c40f][size=200][b][Job Rules:][/b][/size][/color][/u]
[size=120][color=#3498db][b]=========================================================[/b][/color]
[b]Wandering Jobs:[/b]
[b]Jester / Bard: can micspam. - if a player / staff asks them to stop they must comply. If playing music it should be Medieval esc music. Soundboards with unrelated noises are fine (spamming sounds is not allowed)[/b]
[b]Wizard: TBD[/b]
[b]Merchant: no self supplying. [/b]
[b]Assassin: TBD[/b]
[color=#3498db][b]=========================================================[/b][/color]
[b]Kingdom of Midland: Free to choose hostility (Can create alliances.)[/b]
[color=#3498db][b]=========================================================[/b][/color]
[b]Free Companies: Free to choose hostility (Can create alliances.)[/b]
[color=#3498db][b]=========================================================[/b][/color]
[b]Scourgefront: Hostile to Midland loyalists. (Cannot create alliances.)[/b]
[color=#3498db][b]=========================================================[/b][/color][/size]
Rules change time to time. It's your job to stay updated with them!
[Server Rules]
- Server is Semi-Serious Roleplay, so treat it as such.
- Do not break Roleplay at any time unless you are secluded from others.
- Use Common sense.No bigotry of any form.
- Do not spam chat.
- Don't be disrespectful.
- No Prop surfing. (This includes flying ships / props)
- No Prop Blocking.
- Do not micspam.
- No Personal/Server Threats.
- No client side scripts.
- No Exploiting.
- Do not advertise other servers.
- No inappropriate name/job titles.
- Do not impersonate staff members.
- Do not harass or disrespect others.
- Power gaming is prohibited.
- This is medieval rp, not god rp.
- Stay in character when others around you are trying to roleplay.
- No discrimination based on race, gender, sexuality, politics, or religion.
- Do not ARDM / RDM. (Have a RP reason for killing / attacking someone).
- You can not roleplay as a psychopath, any lore that would make you just kill everyone... This is still RDM.
- Do not complain about decisions made by staff anywhere. This also means that you cannot harass or disrespect staff members. If you believe the decision that a staff member made was wrong, make a report/appeal on the forums. (Report them with video(s) / image(s) so we can take proper action).
- If someone complies during a mugging. You can not kill them.
- Do not speak out of character over your microphone, use local chat and simply put “OOC:” in front of your message.
- Faction characters should show favoritism to loyalists of the faction, Treat them with respect and look the other way if they break certain laws depending on how high they are within the Faction.
- No roleplay characters below the age of 15.
- Bandits can freely kidnap anyone beyond the river.
- Follow FearRP, Fear your life as if it was your own.
- If your character is already prepared to engage in combat (wielding a weapon) and the confrontation begins, you may ignore the ratio. FRP Ratio = 3:1
- Do not break NLR, You forget the scenario in which you were killed in. NLR timer = 3 minutes
- /roll in competition roleplay scenarios. Whoever wins the roll the first time will benefit in the scenario. (No rerolls or redoes.)
- You may only mug what is on the person and a max of 250 Gold (Mugging in a populated area is not allowed, only in alleyways or completely empty streets.)
- Erotic roleplay is allowed, However... It must be done in private. Both parties must consent. You may not /advert explicit content or overtly sexual content. If a player finds your RP inappropriate staff is allowed to intervene.
- Kingdom of Midland troops may set up roadblock in their lands.
- Afk Timer = 15 minutes. (Active only when the server is full or the job has a low slot amount{40+ players})
- No Loopholing the rules to your advantage!
- In Combat is defined as the moment you take or deliver damage and remains until you or the other combatant(s) is dead or one full minute has passed without any damage given/received AND losing sight of one another.
- If a wizard uses a spell on you that you do not consent to, you may engage in combat with them.
- If a player is aggressive in RP you may both consent to a duel. You must both /advert duel/fight. Otherwise default to the standard /advert warn system.
[Building Rules:]
- No kill boxes.
- Bases must be enterable without requiring anyone to jump or crouch.
- No blocking public pathways (caves, city roads, mountain passes, etc.).
- KOS signs need a valid RP reason.
- No Prop Abusing/Blocking.
- No bottle necks allowed near NPC spawns.
- Must have direct permission by the King/Queen/Lord/Overlord/Consort to build in castles.
- Do not enable collisions on invisible props OR 3D text screens.
[Kidnapping:]
- You do /advert Kidnap and your group does /advert Assist Kidnapping.
- You must wait 15 minutes before killing your captive.
- Can only have someone captive for a maximum of 30 minutes.
- Can kidnap every 10 minutes.
- Kidnapped victims may be sold off, but this doesn't reset the 30-minute timer.
- Captives may attempt an escape when the captors are not looking, distracted, or too far away. This includes if you get lodged against an object while the kidnapper runs off without realizing.
- FearRP is in effect during a kidnapping. (Excludes classes that are immune to FearRP.)
- May only kidnap the same person once every hour. (You may not target someone to repeat kidnap them.)
[Raiding Rules:]
- Properties: You have to do /advert Raid (front door owner) and your group does /advert Assist BEFORE you start lockpicking.
- Cannot raid the same person/group within 1 hour.
- Can raid every 10 minutes.
- Forcefully opening doors with lockpicks or Alohomora without calling for a raid is FailRP.
[Siege Rules:]A Siege is defined as an organized attack on a conquest point with the intent to capture it.
A Senior Admin+ must be online in order to initiate a siege.
- Max siege length is 1 hour. Defense wins by default after 1 hour.
- You can only siege every 25 minutes.
- The moment a Siege begins applies all in combat rules.
- Both sides require at least 6 players to be active and engaging in the siege.
- Cannot close a door or re-lock doors once it has been lockpicked/alohomora’d.
- If you die in a siege you must stay in your faction spawn and wait for it to be declared over by staff.
- Players who conduct an active role in siege combat require a valid rp connection to the factions involved. Random people shouldn't just jump into the fight because they’re bored.
- A defending faction leader is considered the highest ranking individual online within a faction.
When attackers win they may:
- Stay inside the enemy base for 20 minutes after the siege ends. (MUST leave after 20 minutes.)
- Do nothing and leave
- Steal all funds from the vault
- Kidnap 1 member of the opposing side
- Request 1000 crowns from staff using @.
Attackers win:
- Defending faction leader is killed / flees the battle || Defending troops are all killed || Attackers seize control of the Castle.
Defenders win:
Attacking faction leader is killed / flees the battle || Attacking troops are all killed [How to Siege:]
- Step One: @Staff for permission to Siege an enemy faction.
- Step Two: After staff gives permission, advert “Attackers | Defenders | Reason'' Ex.The Scourge Front is sieging the Kingdom of Midland, to take back our homeland! and set up 100 meters away from the first gate / entrance to the faction castle/settlement. (Defense will advert “Siege Defend”)
- Step Three: Wait 6 minutes (timer set by staff after the last attacker adverts)
- Step Four: Timer goes off… staff adverts “Siege Start”. Combat begins.
- Step Five: Siege ends and staff sets a 20 minute timer if the attackers win.
[Job Rules:]=========================================================
Wandering Jobs:
Jester / Bard: can micspam. - if a player / staff asks them to stop they must comply. If playing music it should be Medieval esc music. Soundboards with unrelated noises are fine (spamming sounds is not allowed)
Wizard: TBD
Merchant: no self supplying.
Assassin: TBD
=========================================================
Kingdom of Midland: Free to choose hostility (Can create alliances.)
=========================================================
Free Companies: Free to choose hostility (Can create alliances.)
=========================================================
Scourgefront: Hostile to Midland loyalists. (Cannot create alliances.)
=========================================================